Autumn

 

Our new topic this half term is …

 

Power It up!

 

Our topic will begin with children bringing in their own electronic toys/games from home to investigate. Throughout the topic we will be learning all about electricity and making circuits. As well as becoming toy designers and designing our own electronic toys using a computer programme.

 

We will cover the following objectives:

  • identify common appliances that run on electricity
  • construct a simple electrical circuit, identifying and naming its basic parts, including cells, wires, bulbs, switches and buzzers
  • identify whether or not a lamp will light in a simple series circuit, based on whether or not the lamp is part of a complete loop with a battery
  • recognise that a switch opens and closes a circuit and associate this with whether or not a lamp lights in a simple series circuit
  • recognise some common conductors and insulators, and associate metals with being good conductors
  • design, write and debug programs that accomplish specific goals, including controlling or simulating systems
  • use technology safely, respectfully and responsibly

 

As scientists we will:

  • identify common appliances that run on electricity
  • compare things that are powered by mains or battery-operated and understand the differences
  • understand electricity can be dangerous and explain how to keep safe when working with electricity
  • construct a simple circuit
  • name different parts of a circuit
  • make systematic observations about changing components in a circuit
  • explain any patterns encountered in changing a circuit
  • name some conductors and insulators
  • make a simple circuit to light a bulb
  • use previous results and knowledge to suggest answers to problems
  • make systematic observations about a circuit

 

As computer scientists we will:

  • design and make an on-screen prototype of a computer- controlled toy
  • understand different forms of input and output (such as sensors, switches, motors, lights and speakers)
  • design, write and debug the control and monitoring programme for their toys

 

In English we will write:

  • an advertisement for an electronic toy