We are adventure gamers
By the end of the unit, as computer scientists , the children will:
Understand the structure of platform games
Evaluate and research games on the market, and know how they are designed
Program simple algorithms
Design artwork for the game
Learn some of the syntax of a text-based programming language
Use commands to display text on screen, accept typed user input, store and retrieve data using variables and select from a list
Plan a text-based adventure with multiple ‘rooms’ and user interaction
Thoroughly debug the program
We will achieve this knowledge by teaching the following objectives:
Design, write and debug programs that accomplish specific
goals, including controlling or simulating physical systems; solve
problems by decomposing them into smaller parts.
Use sequence, selection, and repetition in programs; work with
variables and various forms of input and output.
Use logical reasoning to explain how some simple algorithms
work and to detect and correct errors in algorithms and programs.
Select, use and combine a variety of software (including internet
services) on a range of digital devices to design and create a
range of programs, systems and content that accomplish given
goals, including collecting, analysing, evaluating and presenting
data and information.