We are adventure gamers

By the end of the unit, as computer scientists , the children will:


Understand the structure of platform games

Evaluate and research games on the market, and know how they are designed

Program simple algorithms

Design artwork for the game

Learn some of the syntax of a text-based programming language

Use commands to display text on screen, accept typed user input, store and retrieve data using variables and select from a list

Plan a text-based adventure with multiple ‘rooms’ and user interaction

Thoroughly debug the program


We will achieve this knowledge by teaching the following objectives:

Design, write and debug programs that accomplish specific

goals, including controlling or simulating physical systems; solve

problems by decomposing them into smaller parts.

Use sequence, selection, and repetition in programs; work with

variables and various forms of input and output.

Use logical reasoning to explain how some simple algorithms

work and to detect and correct errors in algorithms and programs.

Select, use and combine a variety of software (including internet

services) on a range of digital devices to design and create a

range of programs, systems and content that accomplish given

goals, including collecting, analysing, evaluating and presenting

data and information.

For our class text we will be completing The Girl of Ink and Stars by Kiran Millward Hargrave

Our class timetable can be found here

The KIRF's for the Spring term are here

Our homework timetable is here