Learning how to make an interactive game with coding and gaming.
We will begin by looking at how simple games are programmed and improved through the use of sequence, selection and repetition.The pupils plan their own simple computer game.They design characters and backgrounds, and create a working prototype, which they develop further
based on feedback they receive. We will begin by looking at simple programming games such as Scratch, Snap and LightBot.
We will be planning our interactive games using a storyboard, thinking about the different types of algorithms needed, i.e. how to make the characters move, when to score points, how to reset the points total, setting up a timer, etc.
We will use 'Scratch' (block-programming software) to create, test & develop our game. We will ask each other to play our games & provide feedback for development and improvement.
To allow your children an introduction to coding the following website has some good tutorials and guidance for either first time coders or those who need a refresher- myself included!
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As ICT literate pupils we will be developing our skills through learning how to :
Our class text Giant continues and we will be looking at the importance of Tim Berners Lee to modern day living.