Summer Term - Once Upon a Time

 

Welcome back Reception, I hope you all had a lovely Easter break! This term we will be starting our new topic 'Once Upon a Time' where we will be diving into fairytale stories, and use non-fictional and fictional books to further our understanding of castles! 

Inspirational Starter - On Tuesday 20th April, children have been asked to come in dressed as either a prince/princess, ready for our class royal banquet!

Literacy

In Literacy this half term, we will be focusing on the story Little Red written by the author Bethan Woollvin. Reception will learn how to write their own fairy tale story and also use their knowledge to create instruction for how to catch a mean bad wolf!

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'On her way to Grandma's house, Little Red meets a wolf. That might scare some little girls, but not this little girl. She knows just what the wolf is up to, and she's not going to let him get away with it'.

Glossary for learning:

Royal- having the status of a king or queen or a member of their family.

King- the male ruler of an independent state, especially one who inherits the position by right of birth.

Queen- the female ruler of an independent state, especially one who inherits the position by right of birth.

Lord- noun. a person who has authority, control, or power over others; a master, chief, or ruler. ... a titled nobleman or peer; a person whose ordinary appellation contains by courtesy the title Lord or some higher title.

Lady- a woman of good social position

Castle- a large building, typically of the medieval period, fortified against attack with thick walls, battlements, towers, and in many cases a moat.

Tower- a tall, narrow building, either free-standing or forming part of a building such as a church or castle.

Turret- a small tower on top of a larger tower or at the corner of a building or wall, typically of a castle.

Moat- a deep, wide ditch surrounding a castle, fort, or town, typically filled with water and intended as a defence against attack.

Drawbridge- a bridge, especially one over a castle's moat, which is hinged at one end so that it may be raised to prevent people crossing or to allow vessels to pass under it.

Design- a plan or drawing produced to show the look and function or workings of a building, garment, or other object before it is made.

Make- form (something) by putting parts together or combining substances; create.

The following statements are areas which children will be working on throughout this term, taken from Development Matters. 

Development Matters:

Knowledge and Understanding of the World: The World

40-60+ months

  • Looks closely at similarities, differences, patterns and change.

Early Learning Goal

  • Children know about similarities and differences in relation to places, objects, materials and living things.
  • They talk about the features of their own immediate environment and how environments might vary from one another.

Knowledge and Understanding of the World: Technology

  • Completes a simple program on a computer.
  • Uses ICT hardware to interact with age-appropriate computer software.

Early Learning Goal

Children recognise that a range of technology is used in places such as homes and schools. They select and use technology for particular purposes.

Expressive arts and design: Exploring and using media and materials

40-60+ months

  • Manipulates materials to achieve a planned effect.
  • Constructs with a purpose in mind, using a variety of resources.
  • Uses simple tools and techniques competently and appropriately.
  • Selects appropriate resources and adapts work where necessary.
  • Selects tools and techniques needed to shape, assemble and join materials they are using.

Early Learning Goal

They safely use and explore a variety of materials, tools and techniques, experimenting with colour, design, texture, form and function.

Expressive Arts and Design: Being imaginative (40-60+months)

Create simple representations of events, people and objects.

  • Chooses particular colours to use for a purpose.

Early Learning Goal

Children use what they have learnt about media and materials in original ways, thinking about uses and purposes. They represent their own ideas, thoughts and feelings through design and technology, art, music, dance, role play and stories.